Group projects that have been performed, during the Music, Communication and Technology program.
My group mates are: Jørgen Nygård Varpe, Espen Wik and Sam Roman.
Group made instrument:
A network-based instrument with a signal chain that sends a sound source from one place to another in real time, processing the signal at each stage. We chose a mobile telephone as the communication device, sending the signal in this case from one university campus to another (University of Oslo to NTNU). The performance was then explored further with mobile phone gestures. The setup would eventually pass the sound signal back to its original source; creating wanted or unwanted feedback elements that allowed further experimentation. For more information, please check this link.
DSP/CSound/Instrument Design/Network performance:
Our group, performing our combined CSound based creations.
Please read the full description of our instruments and preparation process, on this link.
Noise in the Ocean:
The impact of noise pollution on ocean life is far remote from what we can perceive and experience. Where human-caused climate change and plastic pollution is prominent in media, the harmful effect of noise pollution in the sea is difficult to convey due to it’s audible/non-visual nature. Thus, us as a team, Karolina Jawad, Sepehr Haghighi, Shreejay Shrestha, Jørgen Nygård Varpe & Espen Wik, created an installation (adaptable for various spaces), which gives this complex topic a sensory experience with artistic means.
Microture, self made instrument:
Microture is an interactive music system, based on manipulation of the input sound (microphone sound) with small gestures. It uses Bela. Bela is an embedded computing platform for creating beautifully responsive interactive applications.
For more information please check the MCT blog post, regarding the instrument.
INTERACTIVE HIP-HOP DANCE PERFORMANCE, WITH THE SUBJECT OF SEA-LEVEL rise:
The constituent elements of interactive dance are human and computer, which in a human-computer interaction, create a feedback loop, and present the work of art. Considering that matter, each of the opponents in this interaction has their part and space and there is an aesthetic relationship ongoing, defining the quality and amount of each opponent’s part and space. In this thesis, this ongoing matter is referred to as the notion of dialogue. To create this sense, the key element that will be discussed is surprise. In order to do that, following a certain design strategy, a practical system will be designed and executed to fortitude the logical argument that is presented in this research. In that performance, by the creative use of the body, space, time, popular art forms (i.e., Hip-Hop music and dance), and with the focus on the subject of sea-level rise, the research argument will be put in practice and further on evaluated. After the evaluation process, in conclusion – despite its limitation – it may be concluded that the use of surprise, will allow the computer to have an active role and possess a significant part in the interaction and convey a sense of dialogue in it.
You can read more about the project here.